Keep in mind, back then I didn't do character stuff yet, I did mostly environmental stuff. Interestingly enough, if I recall, 3 weeks after, it became my main 3D software choice.I was hooked. That said, I decided to give it a go for a week or two, thinking that there is no harm in learning it in my free time. The school, professionals and the industry, at that time, suggested that you would have a hard time getting a job with Blender and that we should stick to the industry standard. Truth be told, Blender back then was not as appealing as today. There was also the fact that he would always show me cool features that other software didn't have. I am not a 100% sure what was the deciding factor that made me try it, but a big reason was the speed at which he modeled in it compared to the other students in the class using the industry standard programs. He sat next to me in class, so I would see him work with Blender quite often. He would always talk about how it was a great program and how he preferred it over the others. One of my friends who joined the class was a Blender user and very passionate about it. When I was a project management student at a 3D animation school we had some basic 3D classes where we learned programs like 3ds Max and Maya. Yanal, what's your history with Blender? Do you use it in a professional capacity? "Being a 3D artist is no excuse for skipping the building blocks," he says. Today, he runs a popular sculpting-focused YouTube channel and sells his Blender training for a living, but he is always improving his knowledge of art fundamentals. Yanal got converted to Blender during his studies.
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